Misaki is one of the first three Miis you'll ever face on Swordplay Showdown, the other two being Jake and Yoshi.She appears in every armor in Swordplay Showdown.Misaki appears in 11 Swordplay Showdown Stages.Misaki is one of the six Miis that wear Black Armor more than once.The only difference is that in Beach Reverse, she doesn't defend herself after failing to attack.
Wii sports resort table tennis pro pro#
She is a high Pro in Basketball, being the 8th best player at a skill level of 1391-1395, playing with Haru and Pierre. In Showdown, she appears as the first enemy in Stage 1. She is a Pro in Swordplay at a skill level of 1091-1095, being the last player in the 1000s. Misaki makes a huge improvement from Wii Sports to Wii Sports Resort. She plays on the teams of Fumiko, Martin, Chris, Oscar, Mike, Jake, James, and Marco. Her team consists Silke, Jessie, Abby, Kentaro, Matt, Akira, Luca, and Emma. In Baseball she is the first Mii to come after the 9 starters. In Tennis she is great with 600-640 Points and her partner is James or Steve. 3 Armors Misaki uses in Swordplay Showdown.
Floating in a slow ball to trick an over zealous opponent to hit before the bounce. Last minute twists of the controller to get that extra bit of spin. In fact the more I play the more techniques I add to my arsenal - as described my now illustrated Wii-Sports Resort Hints and Tips page. My attention is start to turn from the computer opponents to real life competitors, but my enthusiasm is so far undiminished. *Wii-Sports Resort's *simple visuals enable them to pump more computing at calculating and instantly applying the controls.Ī few weeks in I'm still finding a lot of fun in the game. Table Tennis nails that one-to-one relationship so that you hit the ball at the same time as you swing the controller. Even going back to *Grand Slam Tennis *Wii (of which I still am a big fan), and it's immediately obvious that there is a big disconnect between your motions and the results. The effect here extends beyond other Table Tennis games to most video game racket sports. As I edge them left with each shot and try and time my attack to land just before they have a chance to counter. This is a coupling of timing and control that mirrors the real game surprisingly well.Ī couple of evenings in to the game and I realized that I was working my opponent around the table the same way I (try to) do in real life. It's a similar situation to Wii-Sports Tennis, but here the game is fleshed out and of course they have the accuracy from MotionPlus.Ī gentle twist of the wrist changes the degree of spin as the timing of the shot controls the direction. But play *Wii-Sports Resort *Table Tennis for even a couple of minutes and it is clear that all other racket sport games are now living in the past.